Due to the DDLM2 patch, some of my changes were already put into place, but still, I went back and reviewed the newly changed units to see if anything may need to be adjusted again (and some were). Starting with the changes to units, most of these changes were buffs to units that have needed a buff since the beginning of the game (Such as the gothic cavalry, Teutonic Knights, and Assyrian raiders) to make them more competitive.
In this initial 0.2.0 version of the mod, I only changed district production costs, unit production costs, and the combat strength of some units with only some minor, miscellaneous changes to other features. The Imperium Balance Mod is a set of number changes to different aspects of the game. I'm simply another passionate member of this playerbase, and I want Humankind to be the best it can be.
Though I have done coding for years, this is a new medium I'm getting used to, and will happily accept any criticism and advice on how to improve my work. Quick disclaimer: This is my first major mod for Humankind or any game in general. However, it's been hard to ignore the clear balance issues with the game, and once the modding tools became available, I immediately started work on improving many of the features of this game (starting with production and unit balance but with many more changes planned for the future). Though the launch was a bit rough, I still really enjoyed the foundation of this game. Hello Everyone! My name is Medievalwarfare, and I've been following Humankind for well over a year now, and I was so excited for the game's release in August.